Gamebattels Rules
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Gamebattels Rules
The default settings specified in these rules can be changed, but only if an option is available in the challenge. Unless specified otherwise in the match details, these default rules will be followed.
The following settings apply to all GameBattles matches, regardless of the Game Mode.
Spectating: Disabled (Does not apply for Search and Destroy). Spectating is to be Enabled when a Staff Member is present to spectate the match.
Friendly Fire: Enabled
Forced Respawn: Enabled
Wave Spawn Delay: None
Respawn Delay: 10 Sec
Radar Always On: No
Max Health: Miniscule
Health Regeneration: None
Kill Cam: Disabled
Headshots Only: Disabled
Third Person View: Challenge Option
Allow Perks: Challenge Option
Killstreak Rewards: Challenge Option
Number of Lives: Unlimited (Does not apply to Search and Destroy.)
Join-In-Progress: Not Allowed
Hardcore Mode: Enabled
The following settings are specific to each Game Mode, so please read them carefully before setting up the server.
Team Deathmatch
Points to Win: 7500
Round Timer: 10 Minutes
Search and Destroy
Round Length: 3 Minutes
Bomb Timer: 45 Seconds
Number of lives: 1 Life
Plant Time: 7.5 Seconds
Defuse Time: 7.5 Seconds
Multi Bomb: Disabled
Score Limit: 4 Points
Round Switch: Every Round
Spectator: Team Only
Sabotage
Time Limit: 10 Minutes
Bomb Timer: 45 Seconds
Plant Time: 5 Seconds
Defuse Time: 5 Seconds
Shared Bomb Timer: Disabled
Note: In the event of a tie, the game will go into Overtime to determine the winner. If the Overtime results in a Draw, the map must be replayed until a winner is decided.
Domination
Round Length: 10 Minutes
Score Limit: Unlimited
Capture The Flag
Round Length: 5 Minutes
Score Limit: Unlimited
Note: In the event of a tie, the game will go into Overtime to determine the winner. If the Overtime results in a Draw, the map must be replayed until a winner is decided.
Demolition
Time Limit: 3 Minutes
Round Switch: Every Round
Bomb Timer: 30 Seconds
Plant Time: 5 Seconds
Defuse Time: 5 Seconds
Extra Time: 2 Minutes
Headquarters
Time Limit: 10 Minutes
Score Limit: Unlimited
HQ Lifetime: 1 Minute
HQ Activate Delay: 30 Seconds
Kill Confirmed
Time Limit: 10 Minutes
Score Limit: 65 Points
If any of the above settings are incorrect, the hosting team forfeits that map. The team hosting is responsible to ensure all setting are correct prior to beginning any map. If the settings are incorrect, the map needs to end and the next map needs to be played. The team that was not hosting is responsible for obtaining valid proof to show that the hosting team did not have the settings correct. A ticket with valid proof must be submitted immediately after the match has been completed.
The following settings apply to all GameBattles matches, regardless of the Game Mode.
Spectating: Disabled (Does not apply for Search and Destroy). Spectating is to be Enabled when a Staff Member is present to spectate the match.
Friendly Fire: Enabled
Forced Respawn: Enabled
Wave Spawn Delay: None
Respawn Delay: 10 Sec
Radar Always On: No
Max Health: Miniscule
Health Regeneration: None
Kill Cam: Disabled
Headshots Only: Disabled
Third Person View: Challenge Option
Allow Perks: Challenge Option
Killstreak Rewards: Challenge Option
Number of Lives: Unlimited (Does not apply to Search and Destroy.)
Join-In-Progress: Not Allowed
Hardcore Mode: Enabled
The following settings are specific to each Game Mode, so please read them carefully before setting up the server.
Team Deathmatch
Points to Win: 7500
Round Timer: 10 Minutes
Search and Destroy
Round Length: 3 Minutes
Bomb Timer: 45 Seconds
Number of lives: 1 Life
Plant Time: 7.5 Seconds
Defuse Time: 7.5 Seconds
Multi Bomb: Disabled
Score Limit: 4 Points
Round Switch: Every Round
Spectator: Team Only
Sabotage
Time Limit: 10 Minutes
Bomb Timer: 45 Seconds
Plant Time: 5 Seconds
Defuse Time: 5 Seconds
Shared Bomb Timer: Disabled
Note: In the event of a tie, the game will go into Overtime to determine the winner. If the Overtime results in a Draw, the map must be replayed until a winner is decided.
Domination
Round Length: 10 Minutes
Score Limit: Unlimited
Capture The Flag
Round Length: 5 Minutes
Score Limit: Unlimited
Note: In the event of a tie, the game will go into Overtime to determine the winner. If the Overtime results in a Draw, the map must be replayed until a winner is decided.
Demolition
Time Limit: 3 Minutes
Round Switch: Every Round
Bomb Timer: 30 Seconds
Plant Time: 5 Seconds
Defuse Time: 5 Seconds
Extra Time: 2 Minutes
Headquarters
Time Limit: 10 Minutes
Score Limit: Unlimited
HQ Lifetime: 1 Minute
HQ Activate Delay: 30 Seconds
Kill Confirmed
Time Limit: 10 Minutes
Score Limit: 65 Points
If any of the above settings are incorrect, the hosting team forfeits that map. The team hosting is responsible to ensure all setting are correct prior to beginning any map. If the settings are incorrect, the map needs to end and the next map needs to be played. The team that was not hosting is responsible for obtaining valid proof to show that the hosting team did not have the settings correct. A ticket with valid proof must be submitted immediately after the match has been completed.
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